Customer experience would Be Mad be the key business differentiator in the coming years. Brands and their business decision-makers, customer service analysts, and scholars worldwide share this common opinion when it comes to exploring ways of gaining a competitive advantage in the marketplace. The same endeavor found a reflection in Apple’s modus operandi in the concluding WWDC 2016. With the announcement of iOS 10, which is expected to hit the market by the year’s fall.
Apple plans to fuel its customer experience strategy and make a bigger impact in the market. But, undeniably, it’s not going to materialize without the active support of every Swift app development company and their development teams. Let’s take a look at the prominent resources made available by the company in its latest IDE (Integrated Development Environment), i.e., Xcode 8.0 Beta, to favor the development of iOS 10-compatible apps.
Source Editor Extensions
Xcode 8 adds support for Xcode Source Editor Extensions. Application Extensions provide additional commands in the Xcode Editor menu. For example, the extensions can be used to modify texts and select areas. Swift app developers may use the Xcode Source Editor Extension Target Template in the macOS Application Extensions section before starting any project.
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Migration to auto layout is easier with the built-in Interface Builder. No longer is a developer in need to generate implicit constraints for views without constraints. He or she can also zoom in and zoom out the interface across iOS, tvOS, and watchOS and edit the coding. Xcode 8 offers a completely redesigned workflow for working with trait variations (for example, size classes) and favors designing UI in terms of a real device size rather than using intentionally abstract rectangles. In addition, the canvas lets developers watch interactions between iOS views as they appear at runtime, including accurate compositing of UIVisualEffectView.
Xcode renders a new Thread Sanitizer feature to help Swift developers with compiler instrumentation and runtime monitoring. This will help in detecting and eliminating data races and other concurrency bugs in Swift or Objective-C programs. It can also catch memory corruption errors that get triggered by using types such as UnsafeMutablePointer.
It helps in checking nullability violations at both aggressive and less aggressive levels. The more aggressive level examines nullability violations in all calls. It stays active by default for new projects. The less aggressive level checks for nullability violations in calls to project headers. However, it fails to do so with system headers.
Xcode Playgrounds aimed at macOS will now run with open-source Swift toolchains from Swift.org. However, Playgrounds targeting iOS or tvOS will rely on Xcode 8.0 toolchain. The video tag associated with Playgrounds will also render support to remote URLs. I hope this latest IDE, in association with the powerful Swift 3.0 language, will help Swift app development companies and their developers to build quality apps matching the needs of their clients. Undeniably, the focus must not dilute the comfort and convenience of end-users, as Apple will not take any hit on that front. Swift 3.0 is the latest programming language made available by Apple. For details on the latest capabilities and resources of Swift 3.0, visit http://rootinfosol.com/blog/ios-swift-tutorial-top-10-things-to-expect-swift-3-0.