You must think fast and move even more quickly to complete this classic quest! The Mushroom Princess is held captive by the evil Koopa tribe of turtles. It’s up to you to rescue her from the clutches of the Koopa King before time runs out. But it won’t be easy. To get to the Princess, you must climb mountains and cross seas, avoid bottomless pits, and fight off turtle soldiers and a host of nasty traps that only a Koopa King can devise.
It is another adventure from the SUPER MARIO BROS. Super Mario Bros. was the first game released for the NES in 1985. It was the first game to deliver effective smooth scrolling levels with a well-made map. Super Mario Brothers is currently the best-selling video game of all time. You can play it on the NES, Famicom, SNES, GBA, and recently the Wii. Trust me, everyone, this game is a true blast from the past and still entertains today. Mario was the first true video gaming character, and he would stand up and fireball away any others who tried to take his place. He will always be big in the video game industry because of this game’s huge impact.
The Games Story:
Many say the story of this game is horrible, and it is a big downfall. It is like every other game where a princess gets captured, and you must save her. The real basic plot of the game is that Bowser has unleashed a wicked spell over Mushroom Kingdom. The only ones who can save the Princess and break this evil spell are Mario and Luigi. Well, this game was the first to start those generic plots. But honestly, what is there not to love about the classic Mario saving Princess Peach from Bowser story? NOTHING; it is a simple and compelling story. I am sure the story does not deserve a high rank because, when the game came out, the story was very unfamiliar and probably sounded corny. But today, we all know of our friendly plumber hero, MARIO.
This game is unbelievably fun to play. The competition aims to complete each level by running to the end of the story and jumping as high as possible toward the flag. You will encounter many famous enemies, such as Goombas, Koopas, and Piranha Plants; there are coins spread throughout the game in random areas and hidden in blocks you must bust. Once you get 100 coins, you get an extra life. You get a score for how many enemies you kill, coins you snatch, and other reasons. Each level is unique, has different obstacles, and is a blast to play.
There are eight worlds, with usually four stages in each world. The game is great because it has multiple hidden secrets throughout the game that keep the fun coming. Even secret minus worlds and warp pipes give the game a great twist. The game also mixes in a few mazes to give it a little challenge. You can also play two players where you can play as Mario and Luigi and defeat the evil Koopa King.
The few downfalls are that the game is not very long, screen scrolling, and it gets frustrating. You can beat every level in around 30 minutes if you play it quickly enough. You can not backtrack once you move forward in a group. The game is frustrating because you can not even save, and there are no continues (you can use a code to start from the world you lost on). The game screen only scrolls in the right direction. I would easily give the gameplay of Super Mario Bros a 10/10 if there were at least more levels per world.
Of course, you can’t just take on those levels as you and yourself, so you have a few things you can find out there to help you. First, there are the powerups you can find in blocks throughout the game. The first one you will get is the Super Mushroom, and by getting this, Mario will grow to double size (Super Mario!) and be able to take one extra hit from an enemy (and revert to normal Mario) before losing a life.
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As Super Mario, you also get the ability to break normal brick blocks you come across. This can be extremely useful in several ways, such as finding a secret block or taking a safe route. If you uncover a powerup while being Super Mario, it will be a fire flower, which won’t allow you to take any more hits but grants you the extremely useful power of fireball throwing. Fireballs can kill enemies in one hit, and while the same can be achieved by jumping on most enemies heads, it’s just much easier to release a fireball from a distance and knock out the enemies from a safe distance. You will be pretty overpowered if you can keep the fire ability.
In addition to that, you can also pick up 1Up mushrooms, which will grant you an extra life and coins. The coins are collectibles that will give you a different life when gathering 100; then the counter will revert so you can collect an additional 100, and so forth. All things in the game; coins, powerups, completing a level, defeating an enemy are added to a points score. This score is a leftover from arcade games and won’t be used for anything since the high score is deleted when you turn off your console. There won’t be any competition about it.
Not having a save feature might sound bad, but as mentioned, the levels can be completed pretty quickly, and there’s always someone around who will know about the secret warp zones. Speaking of secrets, that’s one thing that is great about this game. While many other NES games show you pretty much everything, here there are a lot of invisible blocks with powerups or coins, pipes you can enter to get to underground coin collections, and sometimes a vine will shoot out of a hit block that you can climb to get up to “coin heaven”. A fun thing with all these secrets is that some are in plain view, and some are in a brick block you have never thought to hit.
There are so many blocks scattered on each level, with only the question mark blocks being sure to contain something, that you would never have time to try to destroy all normal brick blocks. What is so nice about all this is that you can play through the game so many times and still discover something you did not know about. The amount of secret stuff is a very likely factor in why the game has great replayability.
The graphics in this game are wonderful for the time. I’m still fully satisfied with the game’s graphics today. Even though Mario and Luigi have a tad of discoloration and are a bit blocky, it gives you an authentic and warm welcome, knowing it is the first Mario game ever. The background might only be a blue sky with the occasional green bush or a cloud, but that is all that was needed. It means it is very easy to see the foreground objects, like the bricks you can hit or the enemies you are up against.There is nothing you can complain about with these graphics, and especially when the game came out, they were great.
The sound is terrific. I mean, it is not annoying like most NES games, and it was the start of the classic “do do do do do do-do… ” music! The game has different themes for each level, like dungeons, underwater, and land levels. All of it is enjoyable and makes the game even better. The only slight downfall is the sound effects are a bit lame, but I really should not complain. Overall, the classy theme song gets me to like the game’s music so much.
Another neat thing is that the music is a bit context-sensitive, meaning if you let the time get down to under 100 remaining seconds, the music will speed up to let you know that you need to hurry. Also, suppose you pick up a star (invincibility item). In that case, the music will change to another theme that will last almost until the power runs out, a great audio cue for worrying about your enemies again. The sound effects in the game are good, too; they are not overly complicated, and the jingles that play make you feel satisfied when completing a task or picking up a powerup.
This game is a pick-up-and-play game. The control layout is so simple yet so great. The game registers every movement in it perfectly. You press forward, and Mario goes on. Many NES games could not perfect this, but this game did. You can run and jump and will learn the tricks to get the farthest jumping distance and the basic skills quickly. The simple and sweet NES controller played great with this game, and the game did every command perfectly. The NES control pad is not the most advanced piece of hardware out there, but in this game, you will never feel it lacks anything. The D-pad is used to move left and right, and with a press down on it, you can duck, which also results in going down pipes if they are “open”.
The A button is used for jumping, and it is pretty sensitive; a short press results in a low jump, and a longer press results in a higher jump. The B button has two purposes – throwing fireballs if you have got that power up, and it’s the run button. It works better than you might think since if you’re running and want to throw a fireball, you can quickly release the button and hold it again to fire one off without losing much speed.
This is the game’s strong point. I can not even count how many times I have beaten this amazing classic. It keeps you coming back for more. It is a simple game that is just flat-out fun to play. You can try to beat your previous score. You can play two players to spice it up with a friend, or try a time trail and try for the record. Or if you like me, you can beat it again just for the great feeling of winning the endless classic. This game is the one that started it all. That right there makes the game so much more satisfying to play.
It is pretty tough without warping and using the cartridge, so you can not save. My friends said, yeah, it’s Super Mario Bros. I have beaten it a thousand times. And they came over and lost on World 5. It is nothing impossible, but it does get a challenge across. I would say it has a perfect difficulty. It is not too hard that it makes you never want to try and beat it, but it is just easy enough to make it enjoyable, which is a good balance.
Overall, I love the Super Mario Bros game. A true classic NES game that has stood the test of time, it may not be the greatest game in the entire world simply for how it plays as a game in itself, but the fact that it revolutionized the home gaming scene at the time it came out, as well as that it maintains great popularity amongst any retro gamer and is even enjoyed to a great degree by gamers of the current generation explains why I find this game to be still so enjoyable. Every aspect is crafted to near, if not complete, perfection.
It demonstrates how well Nintendo worked with the capabilities of the NES to make a game that was fun, simple, memorable, played well and offered a good challenge, had a variety of different stages that were tackled in various manners, yet was not so long as that it could not be beaten in a single setting. It’s classic side-scrolling gaming at its best, and the influence on future platformers of not just the same genre, the same console, or even the same series has been evident throughout the ages.